Friday, March 29, 2019

(Latest) Top 7 Best Highest Paying URL Shortener To Earn Money 2019

  1. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  2. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  3. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  4. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  5. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  6. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  7. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

8 Ball Pool 4.2.2 Update Official Shared By AZEEM ASGHAR


8 Ball Pool 4.2.2 Update
Just Follow Easy Steps
\\ By AZEEM ASGHAR \\



|| Hello..!! || ๐Ÿ‘ป Welcome Here ๐Ÿ‘ป Don,t Forget To Subscribe me on YouTube ๐Ÿ‘‰ It,s AZEEM ASGHAR๐Ÿ‘ˆ 




• World's # 1 Pool Game - Now On Android! •

Play with friends! Play with the legends. Hit the Miniclip 8 Ball Pool Game on your Mobile and Be the Best!



Challenge your friends
Friends are easy to play: Sign in with your Miniclip or Facebook account and you will be able to challenge your game directly. Challenge friends and show their skills at any time, anywhere.

level up
8 ball pool level system means that you are always facing a challenge. Play a match to increase your ranking and gain access to more specific matching places, where you play against only the best pool player.

๐ŸŒŸ๐ŸŒŸ What's new ๐ŸŒŸ๐ŸŒŸ
• Lunar New Year deals!
• Lunar New Year is knocking at the door!
• A new Win Streak program is waiting for you with exclusive awards! Do not miss it!
• We've added holiday themed events, one of them is brand new - Win Streak Update now to join all the fun!
• We have also created some tweaks and have solved some pesky bugs, which makes 8 ball pools sleek for your entertainment!

Download the latest update now to get your hands on new content! Time to hit the table!










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Helen Keller


Chapter 1 Summary

The Story of My Life is the autobiography of Helen Keller, written in her third year at Radcliffe College. Though the autobiography of a 22-year-old might not interest most people, Helen's was very popular when it was first published in 1903. Helen had been blind and deaf since before the age of two, yet she had earned a place at Radcliffe College among hearing and seeing young women.
Helen was born near Tuscumbia, Alabama on June 23, 1880, into a well-connected family. Her father, Arthur H. Keller, had been a Confederate Captain who was related to Robert E. Lee. Helen's mother, Kate Adams Keller, was a well-read young woman from an intellectual family.
Arthur had two sons from a previous marriage, but Helen was Kate's first child, so she was fussed over, as many first children are. There were several family stories about how outgoing and...

Chapter 2 Summary

For the next five years of her life, Helen lived in isolation. She developed a limited sign language, which her mother Kate understood. Helen learned to do a few chores – for instance, she would fold and put away her clothes – and she understood when her mother wanted something from upstairs.
A small vocabulary of signs was not enough, however. As Helen grew, so did her need to express herself. She began to have tantrums that she was unable to prevent or control. She felt something like regret after they passed.
Because of her rages, Helen's household tended to let her have her way whenever possible. Her one playmate, Martha, the daughter of the Keller's cook, understood Helen's signs, and generally allowed Helen to "tyrannize" her. The two girls played in the kitchen, fed the hens and turkeys and loved to hunt eggs outdoors...

Chapter 3 Summary

Helen's desire to express herself grew, and so did the severity of her tantrums. It got to the point that she raged every day or several times throughout the day. Most of her family and friends felt that nothing could be done for her. Tuscumbia was so far away from any school for the blind and deaf, that most people in her world were not aware of any such resources. Kate (her mother) read about a blind and deaf student named Laura Bridgman, though, and that gave her some hope for Helen.
In the summer of 1886, Helen's parents took her to a famous eye doctor in Baltimore. She enjoyed everything about the trip – the train, the new people and the change of routine. "During the whole trip," she writes, "I did not have one fit of temper; there were so many things to...

Chapter 4 Summary

Anne Sullivan came to teach Helen on March 3, 1887. Right away, Sullivan began to teach Helen to fingerspell using the manual alphabet. Helen enjoyed it as a game, but that is all it was to her at first.
Several weeks later, Helen became frustrated when Sullivan tried to teach her the difference between "mug" and "water." In a rage, Helen threw and broke a new doll. To cool Helen's temper, and perhaps to give herself a break, Sullivan took her pupil outdoors for a walk. The two came upon someone getting water from the pump. Just as she spelled everything else, Sullivan spelled "water" into Helen's hand, and something clicked. Helen suddenly understood that the spellings were names of things. The rest of that day was spent learning names for people close to her and the names of things in her surroundings. When she...

Chapter 5 Summary

The rest of the summer, Helen built her vocabulary. The more it grew, the more she felt like part of the world. Most of her lessons that summer came from the nature. She had a child's natural fascination with the miracles all around her - how the rain and sun help plants grow, how animals get food. Helen also learned to fear the power of nature. One day that summer, she was in a tree, waiting for her teacher to return with lunch, when a storm suddenly arose. It was a long time before she climbed a tree again. When she did, it became one of her favorite pastimes.

Chapter 5 Analysis

Helen's telling of this story is another example of the theme of her mixed blessings. One can feel that Helen considered herself lucky, because she could take none of the miracles of...

Chapter 6 Summary

Helen needed to move from knowing names of concrete things and actions, to knowing how to recognize and communicate abstractions. Her next big step came, again, as she was trying to solve a problem. Helen was concentrating very hard, and Anne Sullivan tapped Helen's forehead, emphatically spelling, "THINK!" Helen says she knew "in a flash" that "think" was the name for what she was doing. She worked for a long time, she says, before she could understand the meaning of the word "love."
Anne Sullivan reasoned that normal children learn language by being exposed to it constantly. Thus, she "spoke" to Helen constantly, using the manual alphabet to help Helen learn the words and figures of speech people used in speaking to each other. It was a long time before Helen could initiate much conversation, but as Sullivan continued to give her language...

Chapter 7 Summary

As soon as she could fingerspell some words, Helen began learning to read, using slips of cardboard with words printed in raised letters. At first, she would attach the correct words to objects and spell out sentences about them, such as "doll is on bed," or "girl is in wardrobe." She would play like this for hours.
The first book Helen read from was "Reader for Beginners." Like any child learning to read, she started out just finding words she knew. It was like a game of hide-and-seek, and each word she found thrilled her.
Helen did not have formal lessons yet, so all of her learning felt like play. Most of her reading and studying happened outdoors, where Helen kept learning more about the world around her. She and her teacher often walked to Keller's Landing by the Tennessee River. Though she...

Chapter 8 Summary

Nine months after Anne Sullivan came to Tuscumbia, Helen had her first real Christmas celebration. For the first time, she was a giver, as well as receiver, and she enjoyed the anticipation. On Christmas Eve, the Tuscumbia schoolchildren had their Christmas tree, and Helen was invited to participate. She was allowed to present the children their gifts. Helen also had gifts to open under that tree, which only made her more excited for "real Christmas" to come.
Helen hung her stocking and tried to stay awake to catch Santa Claus leaving presents, but finally fell asleep. She was the first to wake up Christmas morning and was astounded to find presents everywhere. Her favorite present came from Anne Sullivan - a canary named Little Tim. Helen learned to care for him herself. Unfortunately, a big cat got him when she left Tim's cage...

Chapter 9 Summary

In May 1888, Helen visited the Perkins Institute in Boston. The trip was "as if a beautiful fairy tale had come true." As soon as she arrived, Helen met other children who knew the manual alphabet. She immediately had friends and felt she had come home to her own country. She felt great pain, though, when she realized that all of her new friends were blind. However, when she realized they were "happy and contented," her sorrow passed.
Helen enjoyed several history lessons in Boston. She visited Bunker Hill one day and Plymouth the next. She was interested most in Plymouth Rock, because she could touch it. She did not know then, she says, that the Pilgrims had persecuted others; she only knew then that they traveled to Plymouth for their own religious freedom.

Chapter 9 Analysis

Helen compares her first train trip and her...

Chapter 10 Summary

After visiting Boston, Helen and her teacher vacationed at Cape Cod with a friend, Mrs. Hopkins. The first time she was in the ocean, Helen was pulled under and badly frightened. She asked Anne Sullivan, "Who put salt in the water?" After that, she enjoyed being splashed by the waves from her seat on a large rock. For a few hours, she took possession of a horseshoe crab. She dragged it to the Hopkins home from the beach, but it escaped the first night.

Chapter 10 Analysis

The story of Helen's scare in the ocean reminds us that, though she is extremely capable, she would be lost without guidance and help. She had an independent child's spirit, the kind that would drag a crab home by its legs, but she could never be as independent as she might like.

Upcoming Biomes Update To Ecology & Economics Game Eco 8.0

Image credit: Strange Loop Games EcoEducational Game Release 8.0

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7.

In the game, you live on a planet with other real players. Your goal is to go from having nothing to having enough technology to destroy a meteor. Through the player-run government and economy, you work together to build the technology to stop a meteor on a collision course with the planet, without polluting the world and killing it off in the process before that even happens. In 30 days, it will destroy everything — unless you work together to stop it.

The game was chosen by Venture Beat PC Gaming Editor Jeff Grubb as "Game of the Year" in 2018.

"Eco is a revelation," says Jeff.  "The reductive way to describe it is "Minecraft with more systems. It's also an educational game about simulating the effect humans can have on the environment. The Eco name comes from ecology and economics. And it's that last part that made this game resonate so deeply with me."

"Strange Loop Games takes things way further by enabling players to run their own legislation system," he proceeds. "In Eco, any player can propose any law they want. Strange Loop built a webtool that enables you to use if/then commands to create districts, limit when people can play, or prohibit players from hunting an endangered species. When you propose a law, it goes to a vote. And if it passes, it turns into a new game rule. And if the law has unforeseen consequences, you have to deal with those until the law expires or the players vote to repeal it."

Upcoming Release 8.0
With the 8.0 release just around the corner, here's an introduction to what Strange Loop Games team has been working on for the latest update to Eco.

The 8.0 early access update to Eco changes a lot. The skills system is undergoing a massive re-work, and new content like Pipes are being added to add more depth to industry in Eco. The primary focus of this update, however, is on the procedural world of Eco itself.

Image credit: Strange Loop Games

In Eco the natural world is separated into biomes, and developers have completely redone how these biomes are generated and structured when a new world is created. They needed to change world generation massively in order to increase control over the balance of biomes, species, and earth resources in each freshly produced world. This control is important because all the natural resources in Eco are meant to have a reliable place in the ecosystem, and provide a consistent set of decisions for players figuring out how to make the best use of those resources.

Image credit: Strange Loop Games

Another big goal with biomes is to inspire players to care about their world more by making it a more compelling place, or home. Developers wanted the biomes to reflect the diversity, interconnectedness, and richness of real biomes on Earth. To this end they are adding content to existing biomes and introducing an entirely new biome: tropical rainforests. They have also continued to update previous art and lighting to increase the overall standard of fidelity and richness they are discovering it is possible to have in Eco.

Image credit: Strange Loop Games

As Strange Loop Games continue developing biomes they will aim to create basic food webs unique to each biome in the ecosystem simulation. They intend to ensure that players are presented with a large variety of ways to use what the world has to offer, and ways to protect it from overuse.

One of the more dramatic additions in 8.0 is the Redwood tree, inspired by the real life Coast Redwood species, Sequoia Sempervirens. Redwoods are trees you can harvest and grow, but in Eco there will also be a population of old growth redwoods in each newly generated world that are effectively non-renewable for the sake of the forestry industry. Once you cut them down, you cannot simply re-grow them like other trees. Old growth redwoods in Eco represent old growth forests in general-- an ecosystem which humans have the power and knowledge to conserve, but not really to recreate-- at least not on practical timescales or from scratch. In a default game of Eco, with the meteor looming, industrialization is an inevitability. Similar to other resources that are not renewable like ore and fossil fuels, the player must choose what to do with them, and those choices are not reversible. Unlike most earth resources however, the depletion or destruction of old growth forests is a much more immediate possibility.

Image credit: Strange Loop Games

Earth resources and geology is the other big category of content and features Strange Loop Games is beginning to massively update in the 8.0 update. They have begun by splitting 'stone' up into actual rock types that each will be host to unique earth resources, or at least will be their own resource. New to the game are the sedimentary rocks Limestone, Sandstone, and Shale, each of which will have unique applications in industry. Also new is Granite, host to small gold deposits and large copper deposits. Basalt is now the bedrock of all the oceans in Eco, and Gneiss will become is first metamorphic rock type.

Image credit: Strange Loop Games

There is no simple way to correlate rock types with biomes in reality-- geology is often the history of radically different environments following each-other and creating new layers over the same bedrock-- so in Eco developers have to abstract and simplify things. Ultimately, having a rich variety of resources to locate in specific biomes will allow them to balance the game to ensure that players must create transport networks between different areas with different resources that they need. It will also greatly improve the character of biomes visually and spatially, as they add structure to how rock and resource blocks are generated.


Image credit: Strange Loop Games

Strange Loop Games say they are excited to take strides with developing Eco's natural world because it is both the context for ecology in the game, and the source of all materials for the player created economy.

As they add content and depth, they hope it will increase the many ways in which players are tied to their world.

Image credit: Strange Loop Games


About Strange Loop Games
Based in Seattle, Strange Loop Games was founded by a group of developers from the console games industry (Electronic Arts) with the mission of expanding what is possible in gameplay using state of the art computing and consoles. They spent the first 3 years developing 'Vessel', self-funded. After getting industry attention, they were able to secure funding and bring the game to Steam and PlayStation 3.

Following the release of Vessel, they were invited by Amplify Education to assist in creating their suite of educational games. This opportunity presented them the ability to explore new principles in educational games, taking them in new directions with a lot of freedom, and they aimed to focus the studio on creating games that were for "more than just entertainment", giving something of value to players while still matching the quality and fun of any game on Steam or the App Store. They created two games with Amplify: a cell biology exploration game called SimCell, and a multiplayer heist/level creation algebra game called Codebreakers.

After creating successful titles for Amplify's game suite, they partnered with the University of Illinois to propose a game for grant funding to the department of Education, and with its acceptance their title Ecowas born.

John Krajewski is founder and CEO of Strange Loop Games. He is the designer of the ecology game Eco. His background is the console games industry. He was Lead AI Programmer at Electronic Arts Australia, designing and developing AI systems for open world games. His portfolio of games includes 'Lord of the Rings: Fellowship of the Ring', 'The Suffering', and 'Destroy All Humans'.

I Would Consider A Mario Tattoo. Most Definitely

Tattoo Games

This Tattoo game Design Gallery From Pinterest And Pinspire Pictures

Thursday, March 28, 2019

Peter Jackson's King Kong: Game [Includes MULTi10 Languages] For PC [1.5 GB] Highly Compressed Repack

Peter Jackson's King Kong: Game - is an action-adventure game developed and published by Ubisoft, based on the 2005 film King Kong. Created in collaboration between Peter Jackson, and game designer Michel Ancel.


Embark on an epic adventure created in collaboration with Academy Award-winning director Peter Jackson and based on the Universal Pictures' film. Survive as Jack in a world crawling with predators and live the legend as Kong. Use weapons, traps, and your team wisely to survive in first-person as Jack. Break jaws, slam enemies, and throw massive objects in Kong's colossal third-person battles plus, a video game that will capture the imagination, vision and emotion of the epic movie. Download this video game now for free.
1. FEATURES OF THE GAME

• Intense and unbelievable battles together with all Creatures featured in the film challenge players' nerves & skills.
• Players are thrust directly onto the Skull Island where dark jungles, creepy Environment & danger become reality.
Kong will use both his agility and his raw, brute strength by any means necessary to battle his enemies and more.
Battle for survival on Skull Island in first-person as Jack Driscoll & experience the Staggering Power of King Kong.
Cooperation: Each Team member plays a crucial role and Complements each other with Valuable skills & abilities.

Game is updated to portable version
2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ You need ฮผTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount DAA files.

PETER JACKSON'S KING KONG: GAME [MULTi10 LANGUAGES] - DOWNLOAD LINKS
http://pasted.co/af29b5ae       https://pastebin.com/raw/9EYeguHE
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game and turn off your Antivirus and Windows Defender to avoid file corruption.
➤ When the download process is finished, locate or go to that file.
➤ Extract the downloaded file by using 7-Zip, and run the installer as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.







5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Operating System: Windows XP, Windows 7, Windows 8, Windows 8.1, Windows 10
• Processor: Pentium III or Athlon processor with 1GHz speed or better
• Memory: at least 1GB System RAM
• Hard Disk Space: 5GB free HDD Space
• Video Card: 32 MB 3D video card NVIDIA GeForce 3 Ti/ATI Radeon 8500 or better
Supported Language: English, French, German, Spanish, Italian, Russian, language and more are available.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

Wednesday, March 27, 2019

5 GAMES FOR FEBRUARY 2019

Airball Blam! Machinehead Ed Hunter https://collectionchamber.blogspot.com/p/omnicron-conspiracy.html https://collectionchamber.blogspot.com/p/wwf-wrestlemania.html

Keep your ball inflated so you can keep on bouncing in the isometric puzzle platformer known as Airball. Destroy a bunch of mutated insects in the first-person shooter Blam! Machinehead. Spray an army of clones with bullets in the Iron Maiden themed arcade shooter Ed Hunter. Uncover an intergalactic drug ring in the classic adventure Omnicron Conspiracy. Pile drive a bunch of muscled men in spandex in WWF: Wrestlemania. All are experiences you can now have this February thanks to the Collection Chamber.

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