Friday, March 29, 2019
Thursday, March 28, 2019
Peter Jackson's King Kong: Game [Includes MULTi10 Languages] For PC [1.5 GB] Highly Compressed Repack




• Intense and unbelievable battles together with all Creatures featured in the film challenge players' nerves & skills.
• Players are thrust directly onto the Skull Island where dark jungles, creepy Environment & danger become reality.
• Kong will use both his agility and his raw, brute strength by any means necessary to battle his enemies and more.
• Battle for survival on Skull Island in first-person as Jack Driscoll & experience the Staggering Power of King Kong.
• Cooperation: Each Team member plays a crucial role and Complements each other with Valuable skills & abilities.




♢ Click or choose only one button below to download this game.
♢ You need μTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount DAA files.










(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Processor: Pentium III or Athlon processor with 1GHz speed or better
• Memory: at least 1GB System RAM
• Hard Disk Space: 5GB free HDD Space
• Video Card: 32 MB 3D video card NVIDIA GeForce 3 Ti/ATI Radeon 8500 or better
Wednesday, March 27, 2019
5 GAMES FOR FEBRUARY 2019
Keep your ball inflated so you can keep on bouncing in the isometric puzzle platformer known as Airball. Destroy a bunch of mutated insects in the first-person shooter Blam! Machinehead. Spray an army of clones with bullets in the Iron Maiden themed arcade shooter Ed Hunter. Uncover an intergalactic drug ring in the classic adventure Omnicron Conspiracy. Pile drive a bunch of muscled men in spandex in WWF: Wrestlemania. All are experiences you can now have this February thanks to the Collection Chamber.
Read more »
Reminder SMS/Call Log Policy Changes
Posted by Paul Bankhead, Director, Product Management, Google Play
TLDR; As previously announced and directly communicated to developers via email, we'll be removing apps from the Google Play Store that ask for SMS or Call Log permission and have not submitted a Permissions Declaration Form. If you have not submitted a permissions declaration form and your app is removed, see below for next steps.
We take access to sensitive data and permissions very seriously. This is especially true with SMS and Call Log permissions, which were designed to allow users to pick their favorite dialer or messaging app, but have also been used to enable many other experiences that might not require that same level of access. In an effort to improve users' control over their data, last October we announced we would be restricting developer access to SMS and Call Log permissions.
Our new policy is designed to ensure that apps asking for these permissions need full and ongoing access to the sensitive data in order to accomplish the app's primary use case, and that users will understand why this data would be required for the app to function.
Developers whose apps used these permissions prior to our announcement were notified by email and given 90 days to either remove the permissions, or submit a permissions declaration form to enable further review.
More about app reviews
We take this review process seriously and understand it's a change for many developers. We apply the same criteria to all developers, including dozens of Google apps. We added to the list of approved use cases over the last few months as we evaluated feedback from developers.
Our global teams carefully review each submission. During the review process, we consider the following:
- Likelihood that an average user would understand why this type of app needs full access to the data.
- User benefit of the feature.
- Importance of the permission relative to the core functionality of the app.
- Risks presented by all apps with this use case having access to this sensitive data.
- Availability of more narrow alternatives for enabling the feature.
With this change, some uses cases will no longer be allowed. However, many of the apps we reviewed with one of these permissions can rely on narrower APIs, reducing the scope of access while accomplishing similar functionality. For example, developers using SMS for account verification can alternatively use the SMS Retriever API, and apps that want to share content using SMS can prepopulate a message and trigger the default SMS app to show via intents.
Tens of thousands of developers have already resubmitted their apps to support the new policy or have submitted a form. Thank you! Developers who submitted a form received a compliance extension until March 9th.
Next steps
Over the next few weeks, we will be removing apps from the Play Store that ask for SMS or Call Log permission and have not submitted a permission declaration form. If your app is removed and you would like to have it republished, you can do one of the following in the Play Console:
- submit a new version without these permissions, or
- submit a new version of your app that retains the permissions. Doing so will require you to complete a permissions declaration form inside the Play Console (coming soon) and will give you an extension until March 9th to remove the permissions or receive approval for your use case.
Keeping our overall Android ecosystem healthy is very important, and protection of user data is vital to the long term health of all developers. We know these changes have required significant work from you and we appreciate your efforts to create innovative experiences while protecting user's privacy.
Tuesday, March 26, 2019
Commands & Colors: Fantasy Update!
My interest in this project was jump started when I traded for a Warhammer Empire army. Now, adding a pre-painted army to my collection was a huge motivator. While there were a number of unpainted figures in the collection, they can be assembled and painted later. Along with the other Empire figures I have lying about. What can I say, I like the look of these dudes with their armor and plumed hats.
Anyhow, I wanted to get these guys on the table and have them go up against my (partially) painted Skaven. Now, I'm not going to lock myself into the Warhammer setting, but many of the figures I'm using are GW in origin. But not all. Many of the Empire figures I recently traded for are actually Wargames Foundry. Gorgeous figures. I need more of them. Or the Warlord/Pro Patria Landskechts. But I digress.
Not wanting to place a high Medieval/Rennaissance veneer on the existing C&C: Ancients units, I opted to tweak some of the ratings and abilities. For example, Human Halberdiers are essentially CCA Auxilia without the ranged attack. Human Bowmen are pretty much CCA Light Infantry Bows.
I created a wholly new unit in Handgunners and Crossbowmen. These guys are light foot infantry as one would expect. They move 2 hexes and have a ranged attack of 3 hexes, like Bowmen. When they fire their weapons, they roll a respectable 3 dice. In close combat, they roll 2 dice but do not strike with swords.However, due to the relatively cumbersome nature of handguns and crossbows, they may not move and fire in the same turn. I suppose on a "Move, Fire, Move" command, they could hold their movement, fire and then move. But that might be a risky endeavor. Or it could be a highly profitable gambit. Fortune favors the bold.
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I really liked the pistoliers in small three-model units. I'd like to get more of these dudes. |
Other units include flagellating Zealots (basically Warrior infantry, but they can ignore one banner result in a given attack), light mounted pistoliers (light mounted cavalry), and mounted knights (heavy mounted, move 2 hexes, CC with 5 dice if they moved the full 2 hexes, may momentum advance, take an additional hex and battle again with the same 5 dice since they moved another 2 hexes), and even a Dwarf unit (heavy foot).
And what about the Skaven, or as I'm calling them, the Ratmen of Suttar? They have some nifty units of their own. Plague Monks are basically like Warrior Infantry, but they'll get some type of limited magic ability in the future. Ratmen with swords are basically light infantry. Rats with spears are basically auxilia. Rat ogres are heavy cavalry, through and through.
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"We ignore everything but green when we evade, right? Damn." |
The real neat thing about Ratmen units is that they can always evade. Even into friendly units, so long as they move completely past and through the friendly unit. I just love the idea of units of Rats passing one another as they swarm over, around, past and through each other. To make up for this undeniable advantage, Rat units require three adjacent units to claim support. I like this as a nod to their cowardly and craven ways. And it simply encourages evading through the Rats' own lines!
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The Zealots punch a hole in the Rats' line and advance in the breach to attack the spear rats to their left! |
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The Spear Rats turn to face the threat and send the crazed humans running! Can't ignore all those banner results, boyo! |
A few things we'd like to add:
- Objective-based scenarios beyond "Collect X banners." BattleLore does this right and I will definitely be taking a page or two from their scenario books for this.
- Named characters with special abilities. Maybe an elf ranger hero allows a ranged attack unit to reroll a single die, or a heroic knight makes one sword hit count double.
- Simple magic. I don't want magic to be a mini-game like it was with versions of Warhammer I've played. We're kicking around an idea where magic using heroes and units have a menu of available spells. In order to cast a spell, you order a unit or leader as you normally would, but you can dump additional orders into the unit or leader to cast more powerful spells. I'll explain this further.
- Much, much more!
As I've stated in previous blog posts, this is a long-term project for me. While we are using a 6-inch hex mat, it's still the basic 13x9 (6.5 foot by 4.3 foot) hex playing area. Eventually, I'd like to have a full 26x9 (13 foot by 4.3 foot) mat for a full 8-player Epic experience. To get the most painted bang for my buck, I will concentrate on getting my Rats painted up. My goal is to have a 2-player game fully painted for J3 and I'll take it to Recruits this year as well. I also have an undead force that I will be adding to at some point. I'd like to add more dwarves and some elves to the "good side." Stay tuned!
Surfmonkey, Final Fantasy Tcg, Pokemon Tcg, And Buddyfight!!
SurfMonkey and I got together for the monthly game session. This time I conned...convinced him into getting into a fast-paced and cool Bushiroad game called Future Card Buddyfight. The game with the dumb name and great gameplay. We also broke out the Final Fantasy TCG. Expect to see more of those games in the future.